10 Key Gaming Elements To Increase Conference Engagement February 22, 2011 by Jeff Hurt Online games, MMOs, are changing the way people work, meet and interact. What Are MMOs? Multiplayer online role-playing games (MMORPGs, MMOGs or MMOs) are sophisticated games with immersive environments. They support hundreds to thousands of players simultaneously. Played on the Internet, they feature a virtual world, a story with goals, avatars and guilds. Players engage … [Read more…] Filed Under: Conference Networking, Experience Design Tagged With: , conferences, engagement, massively multiplayer online games, MMO, MMORPG, online games
Why Online Games Will Change Work And Events February 21, 2011 by Jeff Hurt More than 375 million people worldwide engaged in a computer or video game last week. Adam Martin, T=Machine 63% of the U.S. population from ages 15-65 play some type of online game. (NPD Group 2008 Report) Multiplayer online games like Call of Duty, EVE online, Guild Wars2, Habbo Hotel, Lord of The Rings Online and … [Read more…] Filed Under: Event Planning Tagged With: , conferences, engagement, massively multiplayer online games, MMO, MMORPG, online games
Four Rules to Create Value 2.0 for Events April 9, 2010 by Jeff Hurt This article was written (well, ghostwritten by me in collaboration with Dave Lutz) for Dave’s People & Processes column in PCMA’s April edition of Convene. Every association is faced with a choice: Find ways to capitalize on disruptive technologies — which enable hybrid and virtual meetings — or ignore them at their own risk. Many … [Read more…] Filed Under: Event Technology, Hybrid & Virtual Tagged With: , association, conferences, engagement, event technology, face-to-face event, hybrid event, hybrid meeting, massively multiplayer online games, MMOG, Pareto Principle, Social Media, technology, the long tail, virtual meeting, Web 2.0
The Conference E-Word As Important As Pinball Wizard, Mafia Wars & World of Warcraft March 9, 2010 by Jeff Hurt Engagement. When you read that word, what does it mean to you? I was talking with BeEvents’ Ray Hanson, Event Solutions Publisher Meredith McIlmoyle, Pink, Inc.’s, Deb Roth, and Conference Content Strategist and Emcee Glenn Thayer at Event Solutions Conference this past week. During our conversation, someone dropped the “e-bomb: engagement.” There it was resting … [Read more…] Filed Under: Event Planning Tagged With: , engagement, massively multiplayer online games, MMOG